The half-life of excitement in side projects
Most side projects die around day 17. Not because the idea was bad, but because the initial dopamine wore off and the boring parts arrived: error handling, edge cases, deployment scripts, READMEs no one will read. I’ve started counting how many evenings I can push through after the “fun” phase ends. The number is usually 4–7. After that, it either becomes a real habit or quietly joins the archive folder. Lately I’ve been trying a different rule: if it survives two full weekends of maintenance rather than creation, it might be worth keeping alive.
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